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Forum Home > General Discussion > FIPPY RAID TODAY

sparrhawke
Member
Posts: 26

We will be raiding fippy today at 5 pm cst. we will do our best to otm and engage by 5:30 cst.



sparrhawke

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February 5, 2011 at 12:11 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Summary

 

- Beat Fippy to 80%.

- Kill off a wave of adds and loot their banes.

- Beat Fippy to 60% (using the proc effect from above bane weapons).

- Kill off a wave of adds.

- Beat Fippy to 40%.

- Kill off a wave of adds.

- Beat Fippy to 20% while fending off further adds.

- Kill off a wave of adds.

- Kill Fippy while fending off further adds.

- A chest spawns upon Fippy's death.


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February 5, 2011 at 12:11 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Each phase (every 20% of Fippy's health) has a timer of 10 minutes (begins at the time of first aggro in the first phase and at the time of Fippy's respawn for each subsequent phase). If this timer runs out, Fippy starts hitting for a max ~75,000 and AE rampaging and flurrying about every round. You'll want to stay within this timer.

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February 5, 2011 at 12:14 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Each time Fippy despawns, a wave of adds spawns and attacks. You have two minutes to kill these adds before Fippy respawns, at which point any remaining adds will attempt to run to Fippy's position and heal him.

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February 5, 2011 at 12:15 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

If you do not aggro Fippy within a certain amount of time (what time, exactly? it's one or two minutes), or if he goes unaggro and is left alone a certain amount of time, the event will reset.

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February 5, 2011 at 12:17 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Note also that Fippy is tethered to the northern half of the zone. If you pull him towards the zone-in or to the valleys on either side, he'll warp back to his spawnpoint with the emote:

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February 5, 2011 at 12:17 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Phase 1 (100%-80%): Fippy Darkpaw

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February 5, 2011 at 12:19 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Engage Fippy when ready. He is aggro (there is no trigger) and can be pulled away from his spawnpoint (keep in mind his tether and the 10-minute timer). He hits for a max ~14,000, flurries, and single-target rampages. He casts two spells:

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February 5, 2011 at 12:20 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Phase 2 (80%-60%): Fippy Darkpaw the Undying

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February 5, 2011 at 12:20 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Fippy Darkpaw the Undying is immune to most damage except for bane procs. He hits for a max ~20,400 (without any mitigation), flurries, single-target rampages, and occasionally AE rampages for full damage. He casts a few spells:

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February 5, 2011 at 12:21 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Once he reaches 60%, he despawns. At this point, 8x "shade of Fippy Darkpaw" spawn all around the lava area. They hit for a max ~8,000 and are unmezzable, but rootable/snareable.

 

Two minutes after Fippy's despawn, he respawns again as "Fippy Darkpaw the Destroyer".


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February 5, 2011 at 12:23 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Phase 3 (60%-40%): Fippy Darkpaw the Destroyer

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February 5, 2011 at 12:24 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Fippy Darkpaw the Destroyer hits for a max ~18,500, flurries, single-target rampages, and AE rampages for full damage. During this phase, he alternates between a powered-up mode and his regular state. While he's powered up, he can hit for upwards of 22,500.

 

Also during this phase, he warps around to random people on his hatelist, casting the spell "Shadow Strike" on them:


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February 5, 2011 at 12:25 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Once he reaches 40%, he despawns. At this point, 8x "shade of Fippy Darkpaw" spawn all around the lava area. They hit for a max ~8,000 and are unmezzable, but rootable/snareable.

 

Two minutes after Fippy's despawn, he respawns again as "Fippy Darkpaw the Fabled".


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February 5, 2011 at 12:25 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Phase 4 (40%-20%): Fippy Darkpaw the Fabled

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February 5, 2011 at 12:26 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Fippy Darkpaw the Fabled hits for an unmitigated max ~20,500, flurries, single-target rampages, and AE rampages. He casts an AE snare and a single-target charm (hits multiple people at a time):

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February 5, 2011 at 12:27 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Part way through this phase, 4-5 sabertooth gnolls spawn and attack. They hit for a max ~8,000; are mezzable as well as rootable and snareable. "a sabertooth martyr" (which doesn't attack, but can be killed) also spawns and emotes a random target, however its purpose and effect on the event are not confirmed.

 

The sabertooth adds are timed, so you'll have to deal with 2-4 waves of these during this phase, depending on your DPS against Fippy.

 

Once Fippy Darkpaw the Fabled reaches 20%, he despawns. At this point, 8x "shade of Fippy Darkpaw" spawn all around the lava area. They hit for a max ~8,000 and are unmezzable, but rootable/snareable.

 

Two minutes after Fippy's despawn, he respawns again as "Fippy Darkpaw the Immortal".

 

 


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February 5, 2011 at 12:28 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Phase 5 (20%-0%): Fippy Darkpaw the Immortal

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February 5, 2011 at 12:29 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Fippy Darkpaw the Immortal hits for an unmitigated max ~22,050, flurries, single-target rampages, and AE rampages (full damage). He does not enrage. He casts a single-target DD called "Darkpaw Vengeance":

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February 5, 2011 at 12:30 PM Flag Quote & Reply

sparrhawke
Member
Posts: 26

Part way through this phase, 4-5 sabertooth gnolls spawn and attack. They hit for a max ~8,000; are mezzable as well as rootable and snareable. "a sabertooth martyr" also appears during this phase.

 

As with the previous phase, these adds seem to be timed.

 

Also appearing towards the end of this phase are several shades of Fippy Darkpaw. These will not aggro on the raid. Instead, they will run to Fippy's location and attempt to heal him. This seems to be avoidable by either killing the shades or moving Fippy around.

 

Once Fippy Darkpaw the Immortal dies, a chest appears at his spawnpoint with loot. Sabertooth adds do not despawn.


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February 5, 2011 at 12:32 PM Flag Quote & Reply

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